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posted on September 4th, 2007 in Machinima, Rooster Teeth 

The Future of Machinima

Jef

First of all, Next Generation’s print edition was one of the truly great game magazines. I think it’s long since toast. Anyway, they’re writing about Machinima. And that means Rooster Teeth. Writing about Machinima without Rooster Teeth is like trying to write sentences without vowels. Theoretically possible, but so impractical […]

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posted on September 4th, 2007 in Machinima, Rooster Teeth, Series 

Red vs. Blue brought machinima to the masses - Computerworld Blogs

Jef

RVB gets some props at ComputerWorld…

Red vs. Blue brought machinima to the masses - Computerworld Blogs

Rooster Teeth wrote phenomenal scripts and brought their helmeted heroes to life by giving them identifiable voices and verbal characteristics. Rather than make their fighting squadrons true heroes of Halo, they are instead pessimistic, antagonistic, realistic, and sometimes downright dumb - just like any real person would be in a war situation. The characters and their situations are so absurd that to hear them in various one-shot public service announcements, warning about the dangers of tattoos or this thing called “the Internet”, drives home the unexpected juxtaposition.

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posted on September 4th, 2007 in Best Practices, Web Comics 

subscribe yourself to Web Comics Weekly

Joel

Web Comics Weekly

Here’s a heads-up on a great new show hosted by Brad Guigar of Evil Inc.; Dave Kellett of Sheldon; Kris Straub of Starslip Crisis; and Scott Kurtz of PvP.

Grab this feed. Listen and learn and laugh a little, too. You’ll pick up tips and tidbits galore.

The show serves up excellent insights on web comics, and it also offers good ideas and a right mindset for undies of every stripe.

Enjoy.

-JLB

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posted on September 4th, 2007 in Conventions, Penny Arcade 

hugeness from Penny Arcade

Joel

It’s one thing – and quite a good thing – to grow both your audience and your operation to the point where you can confidently attend various conventions around the country. Many undependents exhibit at shows to meet fans, have fun, and sell stuff.

It is another thing entirely to become so huge that you can run your own convention.

The fourth annual Penny Arcade Expo (PAX) brought 30,000 folks to 130,000 square feet in downtown Seattle’s Washington State Convention and Trade Center for a great experience. Wired Magazine recently reported that this event is now the largest gaming convention in the USA.

Now that’s undependence.

For more on Penny Arcade and PAX:

-JLB

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